GAME MECHANICS HOARD

VEHICLE & MOUNT

12 MECHANICS
BOARDING/DISMOUNTING
◆ VEHICLE & MOUNT

The transition between being on foot and being aboard a vehicle or vessel, including the animation, timing window, and any vulnerability during the switch.

FUEL
◆ VEHICLE & MOUNT

A consumable resource that vehicles, tools, or generators require to operate, depleting with use and demanding periodic resupply through gathering, crafting, or purchase.

MOUNT ABILITIES
◆ VEHICLE & MOUNT

Rideable creatures or vehicles grant the player special traversal or combat capabilities beyond walking — gliding, high jumps, charge attacks — tied to being mounted.

MOUNT BONDING
◆ VEHICLE & MOUNT

A relationship system between rider and mount — trust built through care, feeding, and shared experience that unlocks better handling, new maneuvers, or refusal behaviors when neglected.

MOUNT STAMINA
◆ VEHICLE & MOUNT

A depleting endurance resource governing mounted speed — gallop drains it, trotting recovers it, and management determines effective travel pace.

PASSENGER SEATS
◆ VEHICLE & MOUNT

Vehicle positions beyond the driver — gunner turrets, open truck beds, co-pilot seats — letting multiple characters or players share one vehicle with differentiated roles.

STABLE MANAGEMENT
◆ VEHICLE & MOUNT

Keeping and managing a collection of mounts — stables that house horses, boarding and swapping steeds, breeding and training facilities, the mount roster as owned property with upkeep.

VEHICLE CUSTOMIZATION
◆ VEHICLE & MOUNT

Modifying vehicles' parts, performance, and appearance — engine swaps and tuning sliders, armor plating bolted to hulls, liveries and body kits, the garage as workshop and wardrobe.

VEHICLE DAMAGE/REPAIR
◆ VEHICLE & MOUNT

Vehicles as damageable, repairable property — crumpling bodywork and failing engines, subsystem damage that degrades handling, field repairs with kits and torches, the mechanic's bill after every misadventure.

VEHICLE STATS (SPEED/ARMOR/HANDLING)
◆ VEHICLE & MOUNT

Vehicles differentiated by stat profiles — top speed against acceleration, armor against agility, handling curves that make each machine a distinct proposition.

VEHICLE STORAGE
◆ VEHICLE & MOUNT

Vehicles as mobile inventory — trunk space for loot, cargo holds with capacity limits, saddlebags on mounts, the truck bed that determines how much the expedition can bring home.

WEAPON MOUNTS
◆ VEHICLE & MOUNT

Weapons fixed to vehicles and structures — the tank's turret ring, hardpoints on wings and hulls, the technical's bed-mounted gun, emplaced weapons a crew member operates while another drives.