VEHICLE & MOUNT
The transition between being on foot and being aboard a vehicle or vessel, including the animation, timing window, and any vulnerability during the switch.
A consumable resource that vehicles, tools, or generators require to operate, depleting with use and demanding periodic resupply through gathering, crafting, or purchase.
Rideable creatures or vehicles grant the player special traversal or combat capabilities beyond walking — gliding, high jumps, charge attacks — tied to being mounted.
A relationship system between rider and mount — trust built through care, feeding, and shared experience that unlocks better handling, new maneuvers, or refusal behaviors when neglected.
A depleting endurance resource governing mounted speed — gallop drains it, trotting recovers it, and management determines effective travel pace.
Vehicle positions beyond the driver — gunner turrets, open truck beds, co-pilot seats — letting multiple characters or players share one vehicle with differentiated roles.
Keeping and managing a collection of mounts — stables that house horses, boarding and swapping steeds, breeding and training facilities, the mount roster as owned property with upkeep.
Modifying vehicles' parts, performance, and appearance — engine swaps and tuning sliders, armor plating bolted to hulls, liveries and body kits, the garage as workshop and wardrobe.
Vehicles as damageable, repairable property — crumpling bodywork and failing engines, subsystem damage that degrades handling, field repairs with kits and torches, the mechanic's bill after every misadventure.
Vehicles differentiated by stat profiles — top speed against acceleration, armor against agility, handling curves that make each machine a distinct proposition.
Vehicles as mobile inventory — trunk space for loot, cargo holds with capacity limits, saddlebags on mounts, the truck bed that determines how much the expedition can bring home.
Weapons fixed to vehicles and structures — the tank's turret ring, hardpoints on wings and hulls, the technical's bed-mounted gun, emplaced weapons a crew member operates while another drives.