Magic & Ability Systems
20 mechanics
- Auras/fields
- Casting time
- Channeling
- Charge-based abilities
- Concentration
- Cooldowns
- Mana/energy costs
- Metamagic
- Passive abilities
- Reagent requirements
- Ritual casting
- Spell combos
- Spell memorization
- Spell modification
- Spell schools/elements
- Stance systems
- Summons/pets
- Totems/turrets
- Transformation/forms
- Ultimate abilities