MECHANICS OF XCOM 2
36 game mechanics that XCOM 2 is known for — catalogued and cross-linked in Game Mechanics Hoard.
◆ BASE & STRATEGIC LAYER
CONSTRUCTION TIME
◆ BASE & STRATEGIC LAYER
DEFENSE MISSIONS
◆ BASE & STRATEGIC LAYER
EVENT TIMERS
◆ BASE & STRATEGIC LAYER
FACTION POWER BALANCE
◆ BASE & STRATEGIC LAYER
GLOBAL THREATS
◆ BASE & STRATEGIC LAYER
MISSION SELECTION
◆ BASE & STRATEGIC LAYER
RESEARCH/TECH TREES
◆ BASE & STRATEGIC LAYER
RESOURCE SHIPMENTS
◆ BASE & STRATEGIC LAYER
ROOM/FACILITY PLACEMENT
◆ BASE & STRATEGIC LAYER
STRATEGIC MOVEMENT
◆ BASE & STRATEGIC LAYER
TIME PRESSURE
◆ BASE & STRATEGIC LAYER
UNLOCKING NEW OPTIONS
◆ BASE & STRATEGIC LAYER
◆ COMBAT & ACTION
◆ INFORMATION & KNOWLEDGE
◆ META & UI MECHANICS
◆ MOVEMENT & POSITIONING
◆ PARTY & COMPANION
◆ RANDOMNESS & PROBABILITY
◆ SQUAD & UNIT MANAGEMENT
CUSTOMIZATION (APPEARANCE)
◆ SQUAD & UNIT MANAGEMENT
PANIC/FEAR MECHANICS
◆ SQUAD & UNIT MANAGEMENT
PERMADEATH
◆ SQUAD & UNIT MANAGEMENT
PROMOTION TREES
◆ SQUAD & UNIT MANAGEMENT
RECOVERY TIME
◆ SQUAD & UNIT MANAGEMENT
RECRUITMENT/HIRING
◆ SQUAD & UNIT MANAGEMENT
RELATIONSHIPS BETWEEN UNITS
◆ SQUAD & UNIT MANAGEMENT
RESERVE ROSTER
◆ SQUAD & UNIT MANAGEMENT
SCARS/WAR STORIES
◆ SQUAD & UNIT MANAGEMENT
SKILL SPECIALIZATION
◆ SQUAD & UNIT MANAGEMENT
VETERANCY/EXPERIENCE
◆ SQUAD & UNIT MANAGEMENT