Social & Narrative
18 mechanics
- Betrayal mechanics
- Branching conversations
- Character memory
- Companion approval
- Companion quests
- Consequence flags
- Dialogue trees
- Faction reputation
- Karma
- Morality systems
- Multiple endings
- NPC schedules
- Persuasion/intimidation
- Relationship meters
- Reputation systems
- Romance options
- Skill checks in dialogue
- World reactivity