Game Mechanics Atlas
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Stealth Systems
Stealth Systems
17 mechanics
Alarm systems
Alert states (unaware→searching→combat)
Body hiding
Detection / suspicion meter
Disguises
Distraction items
Footstep sounds
Hacking
Light/shadow detection
Lockpicking
Lures
Noise generation
Patrol routes
Restricted zones
Security cameras
Silent takedowns
Vision cones