Squad & Unit Management
26 mechanics
- Backgrounds/origins
- Bonds/rivalry
- Breeding/lineage
- Class/role systems
- Customization (appearance)
- Equipment loadouts
- Fatigue/exhaustion
- Injury system (temporary/permanent)
- Morale
- Multi-classing
- Panic/fear mechanics
- Party / squad size limits
- Permadeath
- Promotion trees
- Recovery time
- Recruitment/hiring
- Relationships between units
- Reserve roster
- Retirement/aging
- Scars/war stories
- Skill specialization
- Stress system
- Traits (positive/negative)
- Veterancy/experience
- Weapon proficiencies
- Will/sanity